Slouching Towards Bedlam |
An interactive fiction game that won the first place in the 2003 Interactive Fiction Competition.
What can do this bot?The player character awakens in an office in Bedlam Asylum. From context it appears that the character is Doctor Xavier, a doctor at the Asylum.
*clunk*
The rotating tin cylinder within the phonograph vibrates slightly as a brass needle scrapes against it. The sound of a throat being cleared emerges from the machine's hornshell speaker, followed by a thin, haunting voice.
"March the 16th."
A deep, shaky breath.
"I dread to say it, but I believe I am going mad. The -- *moments* -- come more frequently now. I fear that I have found what I have sought, and I shall now pay the price for it."
The scrape of a chair across flagstone. A sigh.
"Chaos treads the halls of Bedlam; her work is evident everywhere..."
Slouching Towards Bedlam
An entry in the 9th Annual Interactive Fiction Competition (10th Anniversary Edition) by Star C. Foster and Daniel Ravipinto
Release 2 / Serial number 140613 / Inform 7 build 6L02 (I6/v6.33 lib 6/12N)
[First time players should type 'about'. Credits are available via 'credits'.]
Office
A massive cedar desk, well-polished and worn, looks elegantly out-of-place among the chaos. Papers, files, and books cover nearly every flat surface in the room.
There is a phonograph on the table near the window.
A black cube on wheels sits near the door to the south.
Bot Commands
A command must always start with the '/' symbol.